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Marina Abramović the 64 year old New York-based Serbian performance artist renowned for her major retrospective 2010 performance at the Museum of Modern Art (MoMA) titled ‘The Artist is Present’, has had her work recreated into a browser based video game of the same title. The performance was the largest performance art exhibition ever held at MoMA, sitting for 736 hours with spectators queuing to sit opposite as Abramović sat static, immobile and silent in the museum’s atrium. The game developer Pippin Barr created the game to reconstruct the experience, including minor details such as ticketing, queuing and the environmental visuals of the museum space. Abramović has been an active performance artist for the past three decades, describing herself as the ‘grandmother of performance art’, exploring performer-audience relationships, and the artists physical limitations.

 

 

Inspired by Phaidon http://ow.ly/6DEGE image source Shelby Lessig http://ow.ly/6DENA

Seth Priebatsch the 22 year old US video game developer and CEO of SCVNGR with a market value of $100mil, recently provided an interview to Chadwick Matlin describing his office as his apartment where he sleeps each night, and his passion for time efficiency. Priebatsch having dropped out of College in the first year based his business development on the premise that his generation of video gamers wanted to continue playing life essentially the same as a game. SCVNGR is essentially a social game where points are earned for checking in at locations and undertaking challenges. Investors have seen the potential in Priebatsch’s logic to tapping into the tech savy generation’s love of video games, now valuing the venture with its one million users at the dizzy $100mil heights. Inspired by Chadwick Matlin ow.ly/4VmJx image source ThisWeekIn ow.ly/4VmZx I have a broader definition of game than most (July 13 2011)

Seth Priebatsch the 22 year old US video game developer and CEO of SCVNGR with a market value of $100mil, recently provided an interview to Chadwick Matlin describing his office as his apartment where he sleeps each night, and his passion for time efficiency. Priebatsch having dropped out of College in the first year based his business development on the premise that his generation of video gamers wanted to continue playing life essentially the same as a game. SCVNGR is essentially a social game where points are earned for checking in at locations and undertaking challenges. Investors have seen the potential in Priebatsch’s logic to tapping into the tech savy generation’s love of video games, now valuing the venture with its one million users at the dizzy $100mil heights.

 

Inspired by Chadwick Matlin http://ow.ly/4VmJx image source ThisWeekIn http://ow.ly/4VmZx

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